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digital morphogenesis : ウィキペディア英語版
digital morphogenesis
Digital morphogenesis is a process of shape development (or morphogenesis〔The original usage was in the field of biology. The usage in geology is also well established, cf. geomorphology.〕) enabled by computation. While this concept is applicable in many areas, the term "digital morphogenesis" is used primarily in architecture.
In architecture, digital morphogenesis is a group of methods that employ digital media for form-making and adaptation rather than for representation, often in an aspiration to express or respond to contextual processes.〔Kolarevic, Branko (2000). 'Digital Morphogenesis and Computational Architectures', in ''Proceedigns of the 4th Conference of Congreso Iberoamericano de Grafica Digital, SIGRADI 2000 - Construindo (n)o Espaço Digital (Constructing the Digital Space)'', Rio de Janeiro (Brazil) 25–28 September 2000, ed. by José Ripper Kós, Andréa Pessoa Borde and Diana Rodriguez Barros, pp. 98-103 ()
〕〔Kolarevic, Branko and Ali Malkawi, eds (2005). ''Performative Architecture: Beyond Instrumentality'' (New York; London: Spon Press), p. 195〕〔Leach, Neil (2009). 'Digital Morphogenesis', ''Architectural Design'', 79, 1, pp. 32-37
〕〔Roudavski, Stanislav (2009). 'Towards Morphogenesis in Architecture', ''International Journal of Architectural Computing'', 7, 3, pp. 345-374, p. 348 ()〕 "In this inclusive understanding, digital morphogenesis in architecture bears a largely analogous or metaphoric relationship to the processes of morphogenesis in nature, sharing with it the reliance on gradual development but not necessarily adopting or referring to the actual mechanisms of growth or adaptation. Recent discourse on digital morphogenesis in architecture links it to a number of concepts including emergence, self-organization and form-finding."〔Roudavski, Stanislav (2009), pp. 348, 349〕
==Notable persons==

*Neri Oxman
*Rivka Oxman
*Birger Ragnvald Sevaldson
*Alan Turing

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